I imagine it would be rather difficult game to accurately port to the 2600. Not saying it's impossible, but it's certainly not just a "hack" of Galaxian. I think it's not just the lack of RAM or ROM that we are talking about here, but also the timing and hardware object limitations for drawing that many independent, multitasked sprites on a line.Galaga has a lot more going on "horizontally", particularly when the enemies are entering formation and during the Challenge Stages. Looking at the NES Galaga ROM, it's approximately 40 KB, so looking at some other Atari homebrew/hack games, memory on a cartridge shouldn't be an issue and with people in the homebrew scene being able to do things never heard of back in the late 1970's and 1980's with 2600 games abd the 2600 hardware, my brain tells me it could happen, but again I'm not a Atari 2600 game programmer, just someone who really likes the game Galaga. Not being an Atari 2600 game programmer I don't know the limitations, but is it lack of memory on the cartridge why this would be a hard port to do? Most original 2600 games are 4KB, Galaxian Arcade is 8KB and Stella's Stocking is 64KB (largest game so far). Yeah, I was not totally awake when I posted that comment. I just see that alone as a blocky ol' flickering mess. In Galaga, rows of aliens dive bomb from the top and bottom of the screen before entering formation. ![]() ![]() In Galaxian, the aliens are already in formation at the beginning of each stage. Now for the swarm of bees dive boming into formation, Galaxian Arcade does something similar already.
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